Hot off the heels of Atelier Resleriana: The Red Alchemist & the White Guardian and it's now confirmed to be launching on 26th September 2025.
To celebrate the release date, a "first look" video has been released including commentary from the game's development team. Players can meet "new and familiar characters of this new magical world" and get a first glimpse at the game system and world they'll be exploring.
Here's the official PR and you can take a look at the developer commentary in the video above:
Atelier Resleriana: The Red Alchemist & the White Guardian takes players on a new mysterious and cosy adventure alongside new characters Rias Eidreise, an adventurer with a talent for alchemy, and Slade Clauslyter, a young man capable of opening entrances to dimensional paths leading to alternate dimensions. These two protagonists will forces in an attempt to discover the reason for the disappearance of the inhabitants of Hallfein, while also trying to follow in the footsteps of their loved ones and restore their hometown. During their journey, they will meet various characters who will help them, including familiar faces from the Atelier series such as Sophie Nuenmuller, Razeluxe Meitzen, Totori Helmold and Wilbell Voll-Ersleid.
Set in the universe of Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator, this new Atelier title will transport players to the continent of Lantarna, where they can explore, gather ingredients for synthesis and discover every secret corner, day or night, rain or shine. Players will also have the opportunity to explore multi-level dungeons, known as “Dimensional Paths”, where the structure will change randomly with each visit, allowing players to gather different ingredients and challenge new enemies depending on the difficulty level chosen.
Fights in Atelier Resleriana: The Red Alchemist & the White Guardian will blend strategy with turn-based combat for strategic timeline command battles where players can form a team of six characters (three in the front line and three in the back). By using action points and equipped items to their advantage, s will be able to inflict damage and influence the timeline of characters’ turns, triggering consecutive turns for allies and activating powerful unite attacks.
Using ingredients gathered during exploration or combat, Rias will be able to synthesise various items during a process called “Gift Colour Synthesis”. During this synthesis process, players will have to connect the “Gift Colours” of the ingredients together to create new items. They will also be able to assign traits or change recipes depending on the ingredients used. When certain characters come to lend Rias a hand, this will further strengthen the item created.
In addition to the traditional Atelier gameplay system alternating between exploration, combat and synthesis, s will be able to sell items via Rias’ shop while helping to develop the town. By selling synthesised items, players will earn money they can invest in the development of Hallfein, thus unlocking new recipes and progressing through the main story.
If you end up purchasing either a digital or physical edition of this game "up to the first two weeks after release" you can also receive the "Activewear Adventuring set" for Ria and Slade, as well as the "Adventuring Charm Set" as an early bonus.
There's no mention of a Nintendo Switch 2 version of this game just yet, but if we hear any updates, we'll let you know. You can find out more about this "mobile spin-off" in our previous coverage, and if you haven't played Atelier Yumia yet, check out our Nintendo Life review:
Would you be interested in another Atelier game? Let us know in the comments.
Comments 22
they're really jacking up the appeal to nerds. Cat ears, 2000s edgy belts combined with harness/overalls? a crop top bra thing, and those things I mistook for actual blimps when I saw atelier ryza(edit it was acutally yumia) upside down... are their sales down or something?
Yes I really did mistake that artwork of atelier ryza for artwork of blimps. and it was a thumbnail on nintendolife. Let me go get it https://nintendolife.2siteunlock.com/news/2025/03/atelier-yumias-strong-start-makes-it-the-fastest-selling-game-in-series-history
I somehow was blinded to her face and her legs. that combined with being in the sky and missing both arms and with the bag looking like a basket at the back of the "airship" made me very confused until I clicked on the low resolution thumbnail and realized that was an anime girl.
I thought it was a neat design for an RPG airship... until I realized what I had been staring at. To think I was seriously analyzing the design elements that looked cool and somehow didn't see the face.
So this one is the spin-off or full offline release of the mobile game that came out last year I believe?
It's cool how successful they've been with such a niche franchise, they have to be pushing 30 games by now. I gotta put more under my belt.
@TheSaneInsanity not down, in fact the opposite.
With Ryza they realized that making the main characters more grown up and with bigger assets (both up and down) actually sell a boatload more of copies, so they the go that route.
I mean Atelier Yumia has obviously a bunch of extremely sexualize characters too, especially compared to the series before Ryza.
@TheSaneInsanity Cynical, are we?
Also, are you even familiar with Atelier? Edgy is the last thing people call this series!
@GoldenSunRM If they realized that, they wouldn't have made a sequel to Sophie post-Ryza
@Kingy it's a spin off. The original is still going (JP-only).
The mobile game had SMB3 style maps, so you know this isn't a port of the mobile game
Nice that they're showing more of this game and that it's coming out this September, happy for those interested in it (me included at some point)!
@Samalik Nope! I was just really sad moments before and I couldn't stop giggling recounting the blimp story. So I vanquished depression through the power of really funny stories.
@Samalik i'm sorry, but if you can't clearly see the change in characters design from Ryza onward I don't know what to say.
Before people say that I don't know the series well. I've been playing it since Atelier Iris 3 on PS2 and Mana Khemia 1/2.
Of course not every single entry, but I did play like 7 of them (and have bought all the Trilogy for PS3 so I know at the very least the characters).
@Samalik Gotcha. I figured it looked too good to be the mobile game but you can never tell these days.
Too many releases in too little time
You can't just name a character Slade in a post Teen Titans world
Between this and Trails in the Sky coming out a week apart, looks like my autumn is going to be JRPG-heavy
@TheSaneInsanity this comment made me spit coffee. lol!
Like the idea of the game going back to some more traditional elements, I don’t like the idea of randomly generated areas though.
Full cart or Key-Cart or CIB????? WHich one...
@sethfranum Because this is a Switch 1 game, full cart.
I find funny seeing people surprised at Atelier games having lewd fanservice
While its true that Ryza's design was a big boost to sales its not like the series is a absolutely pure and innocent franchise either, look at the design of some characters in older games are no stranger to fanservice
Heck, just look at what Marie, the very first protagonist ever, is wearing for a prime example
Or how the old "High impact sexual violence" memes started, people already forgot about this incident in particular?
@AkiraDKCN It already was sexual. I'm not suprised at the sexualness. Just how much they're trying to increase it
It's a spin-off of a mobile game, just like Nelke, those are always bleh. No thanks. Should have patched Yumia to run better on Switch.
@GoldenSunRM there barely have been any games released after Ryza other than Ryza. Sophie was a sequel and she's still a cutting board, as is other of the cast, Marie was virtually unchanged but that's to be expected from a remake.
Yumie is the first new face in the series in a few years.
Ryza benefited a lot from the pandemic at the time, people seem to keep forgetting that. Having a cozy RPG was ripe for the era
@Kingy I'm not gonna say it's impossible. Mobile games have come a long way. At some point they might even make a mobile port of this game. (but of course I want physical)
@AkiraDKCN what are you talking about? The style of lewdness in atelier is absolutely leaning towards innocent and comforting
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