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Topic: Game-Key Card Boxed Release List

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Posts 101 to 119 of 119

Dimjimmer

@Polvasti

  • Shops don't get the games on the same literal day of their release. They might have them in the stock days, weeks or even a whole month ago. Sometimes, they break street dates (though they might incur Nintendo's wrath if they do so). Sometimes, they might have them as empty display boxes.
  • The image on the right is the translated text of the image on the left.

Dimjimmer

Polvasti

Well, even if it's true, the decision to lock the DLC behind a unique code has nothing to do with the game-key card format itself, it's simply a crappy anti-consumer decision by Capcom. They've done the same thing with actual physical Switch games: the physical release of Monster Hunter Rise + Sunbreak had only the base game on the cart, the whole Sunbreak DLC needed to be ed with one-use-only code included in the box. If you sold or lent the game do someone else, they couldn't reuse the code. So it's not like proper physical games are safe from this practice either.

[Edited by Polvasti]

Polvasti

Matt_Barber

It's typical of Capcom to combine the worst features of the Key Card and Code-in-a-box into a single product.

I'd at least hope that other publishers won't be quite so tone deaf.

Matt_Barber

Magician

Adding Dragon Quest I & II Remake to the OP.

[Edited by Magician]

Switch Physical Collection - 1,453 games (as of June 2nd, 2025)
Switch 2 Physical Collection - 2 games (as of June 9th, 2025)

Zuljaras

Magician wrote:

Adding Dragon Quest I & II Remake to the OP.

The Switch 1 copy is safe to buy if I am not mistaken right?

Magician

Zuljaras wrote:

The Switch 1 copy is safe to buy if I am not mistaken right?

I don't know for sure, but that is the assumption, yeah.

Switch Physical Collection - 1,453 games (as of June 2nd, 2025)
Switch 2 Physical Collection - 2 games (as of June 9th, 2025)

Paraka

@Dimjimmer - I am actually at this point where, when I see the Key-Card, I send an email stating they will not receive money from me for it.

I noticed many people have forgone direct emails to companies for whining on social media, like they care how much you boost their names in the algorithm.

Paraka

rallydefault

@Paraka
That’s a good idea, honestly.

But I don’t blame the publishers, really, I blame Nintendo. Why offer only one size cartridge, the most massive one at that? That’s just… bizarre. I don’t get it. They offered all sorts of sizes on the Switch 1, what’s the big deal to just carry that through?

rallydefault

CANOEberry

@Kwyjibo_Kitsune And you're a tiny minority in this hobbyist thread. You're just going to have to get used to us expressing our opinions and making our choices, because there's not a single blessed thing you or any other troll can do about it.

CANOEberry

CANOEberry

@Kwyjibo_Kitsune I already Reported your initial ive-aggressive, "you'll take it and you'll LIKE it" trollbait, so don't expect to get any further with me.

CANOEberry

MrGawain

I wandered into Smyths today and noticed both Hogwarts and Hitman were already reduced in price. Seeing there is so very little to buy at the moment (I think Smyths is stocking 8 launch games), you've got to think barely anyone bought them. Curious to see if any other Key Card games receive a price cut soon.

Isn't it obvious that Falco Lombardi is actually a parrot?

Paraka

@rallydefault - It's... Not as bizarre as you assume it to be. This is a part Nintendo, part tech industry as a whole.

SD Cards by themselves are also phasing out a significant amount of smaller sizes and speeds. You'd be hard pressed to even find a 64gb SD HC right now. The main reason for that is because literally everything outside indie development (and old games) have had increasingly higher requirements and that includes space.

Eveything from photos, to streams, to audio are all going into UHD formats, and that requires more and more space. To sell a double-digit card to essentially tell the consumer to buy more than one. The sizes are expanding faster than we can afford them.

Nintendo is to blame for opting for that route, where no one want to print a lesser sized cartridge.

[Edited by Paraka]

Paraka

rallydefault

@Paraka
So... explain it to me again like I'm 5. Why doesn't Nintendo make smaller cartridge sizes available for publishers (like indies) who don't need the biggest size?

rallydefault

Paraka

@rallydefault - Nintendo cannot find anyone to make cards small enough, because there is no outside market the tech manufacturers to benefit from making it.

The demand for space in all other venues for any manufacturer has already left behind everything under doible digits for space. It'd be like asking a company to make megebyte sized cards today.

Paraka

Paraka

@rallydefault - Well, I always tell friends, "Just cause you understand it, doesn't mean you have to like it."

Hence why I do encourage those who feel social media is not working in your favor (or feel it's not worth it there), to consider ing them directly.

Paraka

CANOEberry

Paraka wrote:

@rallydefault - Nintendo cannot find anyone to make cards small enough, because there is no outside market the tech manufacturers to benefit from making it.

This seems like a rational explanation, although I have my doubts around the idea that no alternative exists. My understanding of the U situation for Switch 2, for example, tells me that if Nintendo can keep a manufacturing line open with Nvidia, a way can be found for a much less complex product like game cards, which will outsell Us by a large multiple. If what you say is true, though, we should be seeing the problem of overpriced minimum-capacity cards resolve itself, when manufacturing costs decrease with the age of time. (I wonder what the minimum economic size of USB drives/sticks is nowadays.)

In a sense, this is another instance of the time-honoured Early Adopter Penalty, as the most eager customers pay for the least refined product. If, however, we do NOT see more proper game cards (with the integral data) appearing as the generation goes on, we'll know that developers are simply lining their pockets. That's offensive and damaging enough when the culprits are vital concerns like Capcom and Square Enix, but for indies, that kind of negative messaging could actually be pretty harmful.

CANOEberry

Paraka

@CANOEberry - Oh, I am not saying this is, by default, going to keep increasing in price. As tech continues to go and outpace older storage requirements, so too will the storage grows and becomes more plentiful.

The problem as it stands now is Nintendo, along with the current evolution of required space for all other tech, we are basically at a cusp of a transitionary period. Most other times Nintendo opted to "stay behind" on technological trends, so most never faced these costs rise.

; Sony's PS3 and the requirement for HDTV was a brutal outpricing of consumers to a point the Wii still grew ed the initial waggle trend.

But over time, they will likely see most people who are buying physical are buying for the sake of physical. There will be a tiring of the market that overlooks it for a while till the common consumer catches on that they can only fit 4 games on the Switch 2 due to the Game Key-Card fiasco and just either stop buying Key-Cards, or stop playing the system outright.

For the latter, many companies would actually hurt themselves on the retail store space, where even the shelf of your game is displayed is practically ment. And if people get wise, can hurt the holiday rushes with people opting out all together.

Paraka

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