
Leave it to Nintendo to put a mechanic into a game that can be used in lots of 'unintended' ways. Then leave it to the typical Nintendo fan to figure out how to mess with it almost immediately.
Yes, just as we are routinely amazed by Mario Kart World - which, when playing offline, allows you to cycle back through a race by holding down on your D-pad, then resume from where you paused.
For your average player (or just me) this will be deployed with zero imagination, used to correct course when we've crashed or fix things when we've taken a big blue shell to the bonce. That sort of caper. Of course, if you're a real gamer™, you'll do much smarter things.
Take, for example, YouTube creator Jopes, who (and as spotted by GamesRadar) ed a video showing how you can take a course that's nice and small (he uses a few, such as Koopa troopa Beach), and then rewind all the way back through an entire lap from the finish line.
What does this mean? Well, it means that, because the rewind feature is sped-up, you reap the benefits of how quickly you move:
Once he'd honed his technique down (and you should check out the video above as it's really neat and packed full of detail), he's managed to get his lap time down to 12.856 seconds!
Now, to get to that lap time, he's done some clever driving, too, taking shortcuts and going off-road, so do give the eight-minute video a watch as there's way too much nuance to detail here. Also, you can then try to best his time.
Of course, the new Mario Kart is packed full of new ways to gain speed boosts and get better times without resorting to rewind feature shenanigans, therefore we're sure we'll be seeing some more eye-opening stuff in fairly short order. Stay tuned.
Got any tips, tricks or game-breaking magic of your own for Mario Kart World? Let us know in the comments!
[source gamesradar.com]
Comments 33
I'm always amazed with what some gamers manage to do in certain games. I have neither the patience or skills to do a lot of these exploits.😆
The speed runners are gonna break that mode. 🤣🤣
Pretty cool that rewind can be used also for such a thing (doubt I'll ever use it myself this way, but still)!
That was fun to watch but it looks like something Nintendo would patch out in the future
I'm surprised the rewind isn't disabled in Time Trial.
This reminds me of back in the day with N64 magazines seeing peoples crazy times on Mario Kart 64 reading the ridiculous game breaking shortcuts people had figured out but never managing to pull them off myself with much consistency. In the end the games times became less about the racings and more about showing how broken the game was.
How is rewind not disabled in Time Trial to begin with.
Wow, the intro to this article had me laughing! Nintendo fans will go to ends of the earth to break the games.
@RadioShadow The timer never stops running, even when you hit rewind. So while you can use this exploit to get a very good lap time, your track time ends up horrendous.
Normally I like to see what game mechanics people can bend and break for a bit of fun but this one I'm not so keen on as it goes against the spirit of racing. This guy didn't set the fastest lap, the rewind feature did. I hope any rewind-assisted times get removed after rewind function presumably gets disabled in time trial mode otherwise they have ruined the ultimate prize of achieving the bone fide legitimate lap record.
Interesting exploit!
That streamer is so annoying though saying “I can’t believe the game came out this broken, it’s sooo broken”. It’s not broken at all there was a really fiddly exploit that wasn’t found, or was but was left in, that’s very different. Speed runners find this stuff in games all the time, they’re not broken games.
I’m sure it’ll be patched out now though.
What's a record for a single lap worth? I assume close to nothing. 🤔 So I don't get the point of this.
@Zenszulu - Do you when Nintendo Power had a contest for a gold N64 controller by playing Mario Kart 64. Granted, I dont think it was for the fastest time, but rather, getting a time under a certain threshold.
I taking it too far and finding a wildly ridiculous shortcut, which took a lot of time, then even more time to do it three consecutive times. Once I did, I sent in my picture, but didn't win a controller.
Years later, my brother went to Japan and bought a gold one for me, so it worked out in the end!
I noticed that the game does not record lap times in time trrial and wondered why. Now I know
I watched this the other day for a few minutes, I found it to be pretty lame. To me it didnt even have a neat "oh that's clever" moment like some glitches just like "if I go backwards and turn sideways every once in a while lakitu won't come and get me."
Next patch updates:
I hope they don't patch rewind out of time trial mode (because it still seems like it'd be nice if you're just trying to practice a given run/shortcut or something), but I do think Nintendo will probably patch it so crossing the finish line while rewinding does not "count" as a completed lap
I believe the word you’re looking for is “unNintended”.
@Divide_and_Wander Since I am not American I didn't really have access to Nintendo Power but N64 Magazine here in the UK kept regular records though out its life and some of the times got so low they were no longer being updated except for by the small handful of people that set the records to begin with. If I recall towards the end they started over again only accepting non-glitched shortcuts require you to record the whole run as evidence. It was too late by that point though as most people had moved on from the N64 as a whole and were either awaiting the release of the Gamecube or had switched to the PS2.
@Ogbert
I don't know why this shoukd get patched out. Does this really do anything? 🤷♂️
@HugoGED
Because for practicing shortcuts and good runs?
It’s so embarrassing watching sites like NintendoLife give people like this exposure to a wider audience - can’t even say it’s interesting content.
I think they are going to patch this rewind feature cause it kinda breaks the game a bit
@StewdaMegaManNerd DAMN IT!
@Zenszulu I seem to recall in the N64 mag (the one that evolved from Super Play), they had times from people who had the import version of the game, which were much faster than those with PAL copies of the game, so they had to have two separate leaderboards for it 🤣
@bluemage1989 imagine visiting a Nintendo fan site, seeing a video about a new Nintendo game, and saying nobody is interested in it…
I think your races or times should have some kind of star if you use rewind
@Michael0916 only if they wanted to not mess up record lap times. But others have said they dont actually record that in this one anyway which might be because of this, in which case probably not.
Sure it would be easy though to add a check when crossing the line to see if you're in rewind mode and if so, not count the lap. But maybe that brings up more issues elsewhere, these things are rarely as simple as they seem.
@Ogbert
But who cares about your single lap time of 5 seconds, if your other laps are all 20 seconds each? 🤷♂️
Go figure.
At least it isn't a repeat of MK Wii yet.
Sub 1 second times for every course smh....
@RadioShadow If there's one place you'd want it, it's in time trial. Just try that stupid wall trick again and again till you get it! 😂🤎
As a (failed) MKWii speedrunner (wannabe) I love this so much lol! People are doing awesome stuff in World already, and I can't wait to see what everyone cooks up with Relap!
well that just proves that feature should not be allowed in time trials. Time trials isn't just about speed, its for those who think they are ready to show thier skills. So rewind is just random to be in that game mode. Rewind is for those who are not familiar with map and not as good. It's basically a practice feature.
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