
Date Everything! is a dating simulator where the dateable people are actually objects, or inanimates, that exist around your home.
You begin Date Everything at work, where you are a recent customer service hire at Valdivian, a major tech company. Almost as soon as your work day begins, you’re informed that your job is being made redundant by AI and that you won't be needed any longer. Then, you receive a mysterious package via a drone at your window: a pair of glasses, dubbed “dateviators”, that allow you to see your home in a whole new light, namely that it’s filled with attractive suitors otherwise known as your furniture.
Each in-game day, you are able to talk to five different inanimates. Through NPC conversations and quests that last anywhere from one to sometimes well over ten encounters, you can earn one of three endings: love, friendship, or hate.

Every ending nets you five SPECS (Smarts, Poise, Empathy, Charm, Sass) that unlock certain dialogue options and can eventually allow you to “realise” inanimates, turning them into fully fledged human beings that can embark on exciting lives in the real world. While you explore these new horizons, you also receive occasional updates from work, the mysterious figure who gifted you the dateviators, and your friend, Sam.
I'll note here that Date Everything's overall tone is pretty silly and not to be taken too seriously, but I still had a hard time buying into the foundational circumstances of the game. It seems like you are meant to be playing as a younger, recentish grad (with a BFA in Customer Service), but you also apparently own your own home featuring a large bedroom, a home office, a fitness room, a kitchen with a separate dining room, an attic with a safe that has literal cash in it, and even a piano. I was able to suspend my disbelief enough to go on a date with my dishware, but this was a stretch too far for me.

Speaking of dates, the name Date Everything is not an exaggeration. There are 100 NPCs that are fully voiced. Everything from furniture to substances like water and even your nightmares are generally quite willing to pursue romantic entanglements with you, the owner of the house.
A truly star-studded cast lends its considerable talents to the fully voiced dialogue and scenarios, bringing to life incredibly fun and creative character designs. The best part of the game for me was shooting little hearts at a new piece of furniture to see how Sassy Chap Games chose to depict things like a couch, a laundry hamper, or a furnace.
100 characters is an impressive amount, but it did lead to some interactions shining through more and left others feeling shallow and rushed. I particularly enjoyed the trope-y drama of Lux and Eddie, the house’s electrical box residents, as well as some of the stranger beings like Nightmare, Daemon, and xxXShadowl0rd420Xxx.

There are many times where multiple NPCs appear during dialogues or where I was sent to converse with one character in order to complete another’s questline. These moments really illustrated the interconnectedness and community of the house. However, there were times that a character would show up in these moments and seem to not know me even though we had previously met.
There were also some uncomfortable elements that felt underexplored. I was romantically involved with 59 inanimates, and the lack of reaction from any of them about my other flings felt a little out of place, especially since some of the characters express strong feelings about monogamy, polyamory, and cheating. It just felt like, in the context of these conversations, the characters' preferences should have played a stronger role in my relationship with them.
While there are a lot of potential triggers and uncomfortable scenarios, the game's content warning system is really thoughtful and effective. Whenever a potential trigger arises, Skylar—the inanimate d with the dateviators—pops up to offer to skip past interacting with the potentially triggering material. I appreciated the care that went into this particular system but would have loved a little more nuance in my actual relationships throughout the game.

I had some performance issues throughout that did significantly impact my play experience on the Nintendo Switch. I was often unable to interact with objects, like drawers or faucets, that I needed to use to progress the game. I would sometimes reload to find everything I had tried to interact with suddenly open. During dialogue, I experienced repeated scenes and chat options that didn’t apply to the actual conversation. Later in the game, I began to experience frequent full-blown crashes that required me to reload entirely. Luckily, Date Everything’s autosave runs pretty often.
Conclusion
Date Everything provides an ideal dating simulator recipe: charming characters, a light-hearted tone, and an incredibly disturbing premise. Unfortunately, performance issues at launch also provided a significant obstacle, and I had a hard time getting over some of the narrative ups and downs.
There’s certainly a lot to sink your teeth into with Date Everything, which took me a little over 40 hours to complete, but I was left wondering if all the time spent was really worth it for the level of depth the game provides.
Comments 22
I was really interested in this one when I first saw the reveal trailer. It's a shame about the bugs. This will be a for me.
Thank you for the review.
Out of curiosity, will future Switch 1 game reviews offer any insight into how said game runs on Switch 2?
Well, there is not voice acting in my language, so...
Thanks for the review, still interested in giving this a try, but I'll definitely wait for the bugs to be fixed - wouldn't have the time to start it now anyway between the games I'm currently playing, ones (especially Switch 2 games including NSO GameCube ones when my system arrives) I want to start as soon as possible etc., but still!
Can you date the bugs?
Another unoptimised technical dud. Was looking forward for a fun, quirky time.
This game seems so unhinged, perfect for me! I’m ok with waiting for big fixes to come (and a nice hefty sale as well) as I’m neck deep in Switch 2 games as well as Switch 1 updated games. I did put this in my wish list though
The real question is, can you date the calendar?
@ROMhaiku
Yes, but the closer you get, the more buggy the game becomes. At the very end when you finally kiss, it bricks the system.
It’s always disappointing to see something launch with a bunch of bugs despite being delayed to avoid exactly that.
@Princess_Lilly Date the calendar. That was really clever. 😊👍
Still mad we didn't get Tokemeki HD
@Erigen Yeesh, and I thought dating and hookup apps were bad.
I would make friends with a lot of folks. I’ll leave shagging the couch to others. Pretty sure my rice cooker and I are besties IRL anyway. Don’t tell my crockpots.
My goodness does the art look bad.
And... another western meme vn bites the dust. I sometimes wonder what is the criteria for what VNs get analyzed... every year theres some pretty good western vns, but most of them get no review at all, while subpar "lol" meme vns like this one do.
The preview was full of try hard cringy dialogue.
I want to pick the game up at some point but might wait on it between the glitches and the likelihood of it being on sale fairly quickly, not a super convenient release window for me anyway between the Switch 2 on one side of it and No Sleep for Kaname Date on the other.
@ibookboyuk thanks, Im proud of this one although I cant shake the feeling I just recalled what somebody else said, but what matters is that it makes people smile
I don't know how I feel about this game. From the screenshots, it looks like the love interests are a bit more diverse than the usual dating sim, which is great! But it still feels like a joke game to me and I'm a big dating sim fan, so it's not really my vibe to play something like that. I guess I'll see if anyone I know plays it and see what they say.
@Princess_Lilly 😊
Obviously this game is not for me, and that's fine. But it still makes me really wonder who it is for. Like, once in a while a meme dating simulator will pop up, and it's like yeah ok, I get the joke. This time they're all pigeons! This time they're all old! Wait till I show my friends this one, etc. But people keep making tonnes of these things (check out itch.io for an unending stream) and at some point it's like: have I been completely misunderstanding this? Are these not joke games at all, but rather there is a huge market of people who actually get pleasure from the fantasy of dating something mundane instead of someone sexy?
Then the spiral kicks in. Are we as a society so atomised and insular and homey now that people are walking around the house saying "I love this cabinet so much I wish I could date it"? Or is that just how home-decorator-type people's brains have always worked and I'll never ever be able to understand them?
Anyway, fun concept for a game and good review!
This game still sounds pretty entertaining. The bugs do sound really annoying. I will still have to give it a try. I am glad you can date multiple objects without consequence. It would be annoying to only date one each play through for some characters.
Also, Reviewer how is the protagonist owning a home so unrealistic when the game's premise is you dating inanimate objects that turn into people.
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